![]() There were a few obstacles in the development process, but they were resolved within one or two days with help from the AppSDK team. Online training programs and sample code bundles are really useful tools for developers new to V-Ray. The detailed structures that helped in the development were easily identified through sample codes that can be downloaded alongside the SDK. The online training program was designed to guide the essential elements of the rendering process step by step. As a result, the users are accessing V-Ray with almost the same interface as previous versions of CLO.Īnd, how did the AppSDK help you with integration? ![]() We developed most of the functions to work as presets, and at the same time, we have focused on minimizing steps for users by building libraries to represent fabrics and auxiliary materials. We didn't want users who majored in fashion design to have to learn about setting up brdf materials, or placing lights in 3D space. Most fashion companies do not have a digitized work process, and even digitized ones rarely have independent 3D teams. What did you have to change to make V-Ray work for fashion designers and their clients? In consideration of all these things, we determined that V-Ray was the best choice. We also needed it to be able to represent a variety of materials such as metals, plastics, glass, and wood. Third, it should accurately represent a wide range of materials, including buckles, buttons, and zippers, as well as fabrics used in costume production. The Enterprise Subscription model enables you to enjoy CLO in the up-to-date version with access to all patches, updates, and new releases. We ensure that you have a premium product development experience within the software. Before integrating V-Ray, only CPU rendering was possible and competitors had GPU rendering technology, so we focused on rendering performance. In a rapidly-evolving technology space, CLO is in a constant state of refinement and expansion. Second, it should be capable of GPU rendering. The requirements for the new renderer were clear: First, it should be easy to integrate into CLO via an SDK, and it should manage the entire rendering process. It was hard to manage the entire rendering process, and there were some bugs I couldn’t trace. ![]() exe in CLO, and performed the rendering using both programs. ![]() Since Modo does not provide an SDK, I ran Modo as an. How did you create photorealistic imagery before V-Ray?īefore using the V-Ray SDK, I used Modo as the built-in renderer. ![]()
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